Guy Talks Minecraft on YouTube: Art?

Ethoslab—a YouTube channel based upon the motto “Minecraft done technical”—demonstrates that we might not be doomed to eternal consumption of worthless drivel. Etho, as he goes, a mysterious, deep-voiced Canadian, takes viewers through a deliberate, yet purposeless investigation of the possibilities of the blocky world of Minecraft. One of his defining characteristics comes from a unique tendency to not shy away, as most others do, from Redstone, a metonymy for a set of materials in Minecraft that can complexly coalesce, like a circuit board, to form a variety of functions from calculating square roots to moving blocks. Etho’s calm and inquisitive style jarringly contrasts that of other Minecraft YouTubers, like the child-oriented StampyLongHead or the rowdy, raucous TheSyndicateProject, providing subtle brilliance in a sea of loud vacuity. Some might argue that his uniqueness is superficial, that his work, published by means of a multinational corporation and based upon a hugely monetized game, lacks meaning, echoing the thoughtless style of all gaming videos. But, having spent thousands of hours watching people play video games, I’m going to show you that his channel is special, and even more so because of its position at the center of virtual mass production.

YouTube provides a vehicle for content creators to reach a large audience of viewers while generating revenue through ads. The ultimate goal, therefore, is to generate the greatest number of clicks, rather than create the best content. To do so, YouTubers may embellish their videos with ridiculous titles and thumbnails. Take, for example, MomoFifaHD, whose second-most watched video is, “191 RATED IMPOSSIBLE FUT DRAFT GONE SEXUAL !! FUT DRAFT CHALLENGE,” with two females lustily kissing as the thumbnail. To paraphrase one astute commenter, not a single thing suggested in the title comes to fruition in the video. Everyone knows that clickbait of this nature is nothing new, but the brazen money-grabbing of this particular channel might flabbergast even internet veterans because MomoFifaHD has created an online shop for virtual currency in Fifa, and he sings about it at the beginning of every video to make sure you know. Basically, after watching an ad, the viewer is treated to another ad preceding badly-made clickbait.

The offending video

I bring this example up, not to suggest that all other YouTubers possess such blatant avarice, but to juxtapose the beauty of Ethoslab. When you go to his channel, every video is classified according to a series, with a well-thought-out title. To give you an idea of what that entails, here’s a title from one of my favorite videos: “Minecraft – Project Ozone 2 #47: Automate Inosculate.” Lo and behold, in the video, automations are fitted tightly together (“inosculate” means fit tightly together). Now, you might say that many YouTubers can make specific and clever titles, so how is this guy different? Rather than distinguishing him entirely, this tendency illuminates his sui generis orientation towards what some call purposiveness with no purpose[1] (Adorno and Horkheimer, 127).

Before I dive into the content of Etho’s videos, I would like to briefly return to greed in the world of YouTube. Some might argue that in such a highly-controlled medium, in which it’s obvious that everyone tries to make as much money as possible, a “different” YouTuber is simply impossible. To an extent, even in Ethoslab, the power of capitalism is evident; Etho does release unedited, half-assed videos with friends, videos no different from the rest of the bland Minecraft landscape. I would like to say that I propound Ethoslab as an escape from the mass production of shitty YouTube videos, not on the basis of those half-assed videos, but on the basis of what I will call his main series. These main series, full of passion, can take weeks, even years to create; to support them, he does release lower-quality content, but this should not devalue his magnum opus. His conformation is simply a struggle against the culture of YouTube, a struggle which makes his purposiveness with no purpose even more magnificent. Perhaps a cynical person might say that this is a tragedy in itself, but I would say the opposite. What detractors of modern culture seem to have gotten wrong is that even in the belly of the beast, original work is possible, and that makes such work even more impressive.

A half-assed video from Ethoslab

So, you might be wondering, what do I mean by purposiveness with no purpose? As we have already discussed, there are those YouTubers that are motivated entirely by profit. Then, there are those that focus on creating the best content for their viewers. All YouTubers fall somewhere on this spectrum from total profit-maximization to altruistic content creation—except Etho. Ethoslab reintroduces “l’art pour l’art” (“art for art’s sake”), the intentional creation of content for the sake of the content itself, something his environment notably allows for. Look at the medium in which Etho publishes. On YouTube, he can upload any video without subjection to censorship (at least of videos of this type). Moreover, in Minecraft, after one covers the basic needs of the player—food, light sources, materials for crafting, etc.—the player can have “virtual leisure” in a world where literally everything can be modified. Basically, the player has the freedom to pursue any idea. So, when Etho uploads, he can do so without censorship and on his own virtual time: the perfect setting for creativity in this technological era.

We must now take note of the astounding amount of work that goes into each video in his main series. Etho attends to everything. Watch an episode of his longest-running project, “Etho Plays Minecraft,” and you’ll see that even the transitions are made deliberately. Off-camera, Ethos does a ridiculous amount of simply unnecessary work because he refuses to utilize “creative mode,” in which the player becomes a sort of Minecraft god—having the ability to break any block, create an infinite amount of any material, and even fly. There is no rationale for not using creative at times. In one project, to create a massive storage apparatus called the “Nexus,” Etho needed hundreds of thousands of Redstone and iron materials, which would take hundreds of hours to procure through simply playing the game. Instead of getting them through “creative mode,” he spent months getting the materials off-camera, making the viewers wait, and slowly making progress.

An episode on the huge “Nexus” project

Etho doesn’t create content for his viewers. He doesn’t show his face (which people incessantly demand) or talk about his life, outside of trivialities, because the focus is clear: content. Take for example, an episode of one great Ethoslab series, “Feed the Beast 2.” Etho has a choice: create a railway to transport materials, or use a virtual teleporter. The former being difficult and time-consuming and the latter being effortless and efficient, Etho decides to make the train track. Note that Minecrafters like to have the greatest efficiency when building anything, so Etho’s decision made me, as a viewer, uncomfortable and slightly annoyed. If entertainment or utility were either of the benchmarks for video quality, this decision would hinder both. Yet, in hindsight, I consider the decision to be a beautiful one, in its humanity, which highlights Etho’s purposiveness with no purpose. Though, perhaps that example could be construed as trivial or random.

To give a better sense of what Etho does so brilliantly, I’d like to bring up the “Dance of the Rolls” from the 1925 Charlie Chaplin movie, The Gold Rush. During one of the gags, as Chaplin sits down to eat (and charm a pretty woman), he picks up two bread rolls, puts a fork in both, and makes them look like a ballerina’s feet. It’s a surprising moment, when the viewer can simply appreciate the art of film, human and complete in itself, and Etho manages to create such moments with surprising regularity. Causing heated arguments in the comments, my favorite example of this becomes a staple of Ethoslab: Etho makes a point of destroying what he calls “blue, shiny rocks”—diamonds, the most valuable resource in the game—in favor of Redstone and iron, which have practical functions. In fact, he places diamond ore around his main base, making sure to let the viewer see, but never actually explaining the presence. In doing so, he creates a mystical allure that completely surprises the viewer, causing an appreciation for something done deliberately with no purpose.

Clip of the “Dance of the Rolls” from The Gold Rush

A compilation of Etho’s treatment of diamonds

Ethoslab is universally loved by its entire fan base, and in fact, I believe that the channel has the most appreciative viewers of any channel on YouTube. Seriously, go to any of Etho’s videos and look at the adoring praise heaped upon him. To quote viewer Seth Lol in response to Etho, “Thank you for giving me hope in humanity” (Seth Lol, 2015). Still, Etho’s channel (which has 1.9 million subscribers) has been stagnating of late. The infrequent uploads have decreased the number of committed viewers, pointing to a flaw in the mass production of YouTube videos: the necessity to produce all the time, which hampers the ability of individuals to create beautiful, purposeless art. Yet, Ethoslab resists and persists. Art survives.

Works Cited

Adorno, Theodor, and Max Horkheimer. “The Culture Industry: Enlightenment as Mass Deception.” Dialectic of Enlightenment, Stanford University Press, 2007, pp. 94–136.

Seth Lol. “Re: Etho Plays Minecraft – Episode 403: Castle Gate.” 16 Apr. 2015. Comment on video.

 

[1] This concept seems to be rooted in Kant, but that is outside the scope of this paper.