OK so I’m not on any kind of tenure track, but it’s still kinda personally and intellectually gratifying to discover when somebody considers some of my work worth mentioning in a new scholarly publication. 🙂 My development of my original Dungeons & Discourse curriculum is mentioned in Chapter 7, “Learning Through Play: An Inclusive Pedagogy for the Twenty-First Century”. I love how Haukaas has characterized its impact:
Game-based classrooms, like Petruzella’s, not only recognize that diverse bodyminds are always present, but they also highlight that this fact is a strength.
Haukaas, A. (2024). Disability Identity in Simulation Narratives. Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-44482-1
Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow.