{"id":59,"date":"2019-05-09T09:49:09","date_gmt":"2019-05-09T13:49:09","guid":{"rendered":"http:\/\/sites.williams.edu\/eoy1\/?p=59"},"modified":"2019-05-09T09:49:09","modified_gmt":"2019-05-09T13:49:09","slug":"wall-breakers-structural-analysis","status":"publish","type":"post","link":"https:\/\/sites.williams.edu\/eoy1\/structural-analyses\/wall-breakers-structural-analysis\/","title":{"rendered":"Wall Breakers Structural Analysis"},"content":{"rendered":"<p><b><i>Sequencing:<\/i><\/b><\/p>\n<p><b>The Photo:<\/b><span style=\"font-weight: 400\"> A white boy finds a Black girl (Lucy) in the library who piques his interest. He creepily (and non-consensually) takes a picture of her.<\/span><\/p>\n<p><b>The Door:<\/b><span style=\"font-weight: 400\"> Lucy finds herself suddenly in an empty, all-white space. She finds a red door (with a A button for a doorknob) and runs towards it. She opens the door to find herself in completely new place: Attica &#8211; a video game.<\/span><\/p>\n<p><b>The Arms Dealer:<\/b><span style=\"font-weight: 400\"> Lucy meets a Black man who is selling weapons. His repetitive speech patterns lead Lucy to the conclusion that she is now inside a video game\/virtual reality.<\/span><\/p>\n<p><b>The First Boss:<\/b><span style=\"font-weight: 400\"> The Arms Dealer leads Lucy to the First Boss &#8211; an East Asian woman stereotypically dressed in a red &amp; gold martial arts robe. Lucy is forced to fight the First Boss and quickly kills her.<\/span><\/p>\n<p><b>The Final Boss:<\/b><span style=\"font-weight: 400\"> Another red door mysteriously appears. It leads Lucy to The Final Boss (who looks exactly like the white man from The Photo scene). He is sitting in a chair associated with Wall Street. Lucy tries to stab The Final Boss, but there is a mysterious force-field around him. She breaks her sword trying to stab him. The screen says \u201cGame Over.\u201d The end credits roll and Lucy is returned to Level 1. She tries again and again and again&#8230;<\/span><\/p>\n<p><b>The Arms Dealer Part 2:<\/b><span style=\"font-weight: 400\"> Lucy approaches the Arms Dealer again. This time, she flipping back and forth between the menu options \u201cbuy, steal, trade\u201d so that the Arms Dealer glitches. The Arms Dealer is freed and thanks Lucy profusely. He joins her on her quest to kill the Final Boss and escape the \u201cgame.\u201d<\/span><\/p>\n<p><b>The First Boss Part 2<\/b><span style=\"font-weight: 400\">: Lucy and The Arms Dealer refuse to bow to The First Boss. They wait for hours and hours until she glitches and \u201cbreaks free\u201d of her controlled, avatar body.<\/span><\/p>\n<p><b>The Final Boss Part 2: <\/b><span style=\"font-weight: 400\">Lucy walks back and forth across the threshold of the Final Boss\u2019s office, so that he is forced to keeping turning around in his black swivel chair. He ultimately glitches and disintegrates entirely. Color returns to the scene\/story and Lucy, smiles, holding her own crumbling image in her hand. <\/span><\/p>\n<p><b><i>Structural Analysis<\/i><\/b><\/p>\n<p><i><span style=\"font-weight: 400\">Wall Breakers<\/span><\/i><span style=\"font-weight: 400\"> plays with the images that invade our virtual and actual realities, drawing connections between modern-day imaging technologies and the long-standing history of using images to manipulate and exploit people of color (PoCs). In <\/span><i><span style=\"font-weight: 400\">Wall Breakers, <\/span><\/i><span style=\"font-weight: 400\">we flip the script. The real world is often portrayed as a prison, whereas the virtual world, and videogames (like GTA5), are often portrayed as a separate sphere allowing for freedom and fantasy.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In this story and structural analysis we juxtapose the first and final scenes of <\/span><i><span style=\"font-weight: 400\">Wall Breakers <\/span><\/i><span style=\"font-weight: 400\">to explore the ways in which the virtual world mirrors the incarceration of the \u201cactual\u201d world &#8211; especially the incarceration of people of color.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In the first scene, a white man with exaggeratedly Aryan features (bright, blue eyes and bleach, blonde hair) captures Lucy\u2019s image without her consent, using the facial recognition technology on his iPhone. <\/span><\/p>\n<p><span style=\"font-weight: 400\">Before Lucy is ever even transported to Attica (the video game world, aptly, is named after the real-world prison where the world\u2019s most famous Prison Uprising took place) she is trapped within the four, black walls of the iPhone\u2019s case. In this way, we can see that imaging technology is its <\/span><i><span style=\"font-weight: 400\">own<\/span><\/i><span style=\"font-weight: 400\"> kind of prison. In this scene the overwhelming whiteness of the page &#8211; and the photographer\/game creator (who is wearing a white hoodie) &#8211; is contrasted by Lucy\u2019s bright, yellow shirt &#8211; a colorful light encased in the four \u201cwalls\u201d of the iPhone\u2019s case &#8211; floating in a sea of white space, representative of the power dynamic at play between white and black, male and female characters. <\/span><\/p>\n<p><span style=\"font-weight: 400\">We deliberately chose to make Lucy a Black woman because even when Black women are \u201cincluded\u201d in video-games, they are rarely the ones creating and defining the story or being catered to as its primary consumers\/players. We were inspired by Black Mirror\u2019s episode \u201cBlack Museum\u201d where Nish &#8211; a tech-savvy Black woman &#8211; frees her father (a Black man) and the other women and PoCs who\u2019ve been encased in Rolo Haynes\u2019 museum primarily for the viewing \u201cpleasure\u201d of other wealthy white men.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In the final scene, we see Lucy\u2019s arm protruding triumphantly from the bottom of the page. Her arm &#8211; raised, perpendicular to the page &#8211; is reminiscent of the Black Power fist. In this scene, she holds onto the same image from the first scene (her OWN image)<\/span><i><span style=\"font-weight: 400\">. <\/span><\/i><span style=\"font-weight: 400\">In this way, we see that, collectively (with the help of the other PoC characters), she is able to reclaim her own image, and dictate the circumstances under which it will or will not be disseminated.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This reclamation reintroduces color into what was initially an all-white scene. Importantly, the final scene is filled with various shades and hues that are richly connected to the intersecting identities of the WoC characters (Lucy and The First Boss). As her image\/avatar shatters, Lucy\u2019s background shifts from light to dark purple &#8211; although this was the color of her hyper-sexualized costume, here, it takes on a different connotation, one which harkens back to Alice Walker\u2019s famous quote \u201cWomanist is to feminist as purple is to lavender.\u201d She seems to be embracing an image that is no longer tied to the whiteness and maleness of the Final Boss who first non-consensually captured her picture.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The cyclical nature of video-games and the limited options available to players\/avatars make them perfect metaphors for real-life cycles, like the cycle of poverty that we see Lucy studying at the beginning of the story. But, in this final scene, we wanted to reinsert Lucy\u2019s agency. She &#8211; like us &#8211; is not bound to repeat the same stories and use the same technologies. She can rewrite the story &#8211; or refuse to play with existing systems of power.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sequencing: The Photo: A white boy finds a Black girl (Lucy) in the library who piques his interest. He creepily (and non-consensually) takes a picture of her. The Door: Lucy finds herself suddenly in an empty, all-white space. She finds &hellip; <a href=\"https:\/\/sites.williams.edu\/eoy1\/structural-analyses\/wall-breakers-structural-analysis\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2106,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-59","post","type-post","status-publish","format-standard","hentry","category-structural-analyses"],"acf":[],"_links":{"self":[{"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/posts\/59","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/users\/2106"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":1,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":60,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/posts\/59\/revisions\/60"}],"wp:attachment":[{"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.williams.edu\/eoy1\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}